Monday, September 19, 2011

Be-Opoly

"The journey of a thousand miles begins with one step." -
Lao Tzu.

"Man is a goal seeking animal. His life only has meaning if he is reaching out and striving for his goals." - Aristotle.

"It is easier to build strong children than to repair broken men." - Frederick Douglas.

Inventor: Yvonne Shields



The Journey-Choosing Steps along the Road


Before one starts on a journey, one must have a direction. Be-Opoly was designed to help with establishing that needed direction. Youngsters know they must go to school, and as such, must be tested. Be-Opoly encourages students to enjoy their present careers, their jobs as students with a zeal for learning, an important step in the right direction on the road to adulthood. One must learn to earn a comfortable income, in a desired career. Be-Opoly demonstates how study, and behavior choices, can facilitate their present jobs as students of earning good grades and making good behavior choices, as a step to earning good money and making good
lifestyles choices, careers!


Brief Description

Be-Opoly
is a distinct functional career educational board game that is fun to play, designed to introduce young people to the world of work, careers, and entreprenuership available to them through education, at the earliest time possible in their journey to adulthood. Presently the game is in prototype, however it is functionally complete. Bo-Opoly is a helpful tool also for older students, and adults exploring lifestyle, and career changes. Be-Opoly is fun to play, and at the same time it is successful at delivering information necessary to help build important life skills The patented game offers interactive fun while stressing the importance of education, and behavior choices to prepare oneself to access desired jobs, careers and/or to develop and grow businesses. The game is designed for up to 6 players.


Purpose of the Invention

Be-Opoly
is designed to assist young people, and others, to focus on the value of, the importance of their education, and how their education will allow them to access, and to make beneficial choices in the world of work, career, and entrepreneurship. The game is specifically designed to foster important interactive human contact skills for all ages.

Be-Opoly can be use in schools, churches, community centers, by organizations, as a family night activity when players can sit together, interact with each other, thus developing, recapturing needed skills, information, and relationships. Older students, adults can enjoy the game, and reinforce their skills as they help younger students.


Problems solved by Invention

After talking to many young people, students, I found that far too many do not know, have no connection to what is available to them in the adult word of work, careers and entreprenurship. Many do not understand the importance, the practical value of their education. Career information can be found in books, computers, and more recently on TV. The needed attention span, and interactive nature of Be-Opoly causes focus and involvement, making choices, thinking, planning, activities requiring more than fleeting visual images. Interactive skills, and behavior choices are an important skill set focuses of Be-Opoly. These choices are presented in a user friendly way which, due to the steps, presented in an easy to understand way, introduce important life skills at an early age, and beyond. The first 18 years can set the pattern for the life's journey.


Game Board Description

Be-Opoly
board game is similar in construction to many well known, tried and true board games. This format has been used dozens of times successfully by other producers because given the right topic, this format works. In addition to being a fun game, it is a game that teaches necessary interaction social skills. Along with teaching interaction skills, Be-Opoly helps children learn, and practice appropriate moves, introduces careers, business enterprises, teaches help with math skills, and helps improve children's attention span. The game does not rapidly change focus every 15 seconds as with TV, or video games. Focus is presented in a pleasant, fun way. Along with each game is a booklet formated to aid children further explore the careers found on the board.


Interest in this Invention?

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